PC / STEAM BETA IN DEVELOPMENT

TACTICAL ROUNDS. HARD PUSHES. TEAM CONTROL.

Third-person tactical shooter focused on clean team fights, military-style objective play, proximity communication, and pressure-based round design.

4v4Small Squad Matches
8v8Medium Squad Matches
16v16Large Squad Matches

GAME OVERVIEW

Built for communication, timing, and team discipline.

Every round is designed around coordinated movement. Players clear angles, hold lanes, breach objectives, suppress enemy positions, and use proximity chat to make fast calls without cluttering team comms.

The camera is centered third person for clean visibility and responsive control. Combat rewards positioning, utility timing, and squad pressure instead of random chaos.

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01

Team-First Combat

Push as a unit, trade teammates, hold crossfires, and punish teams that move without comms.

02

Round-Based Pressure

Short rounds with high tension and clear win conditions.

03

Military UI Feel

Clean tactical presentation with dark panels, objective language, and no arcade clutter.

OPERATIONS

Game Modes

Each mode is built for coordinated squad play.

Demolition

Attackers breach, plant, and defend. Defenders lock down sites, delay pushes, and force attackers into bad timing.

Extraction

Secure the objective package and move it to the extraction zone while the enemy team hunts your route.

Suppression

Control sightlines and pin enemy movement through coordinated fire and utility pressure.

Breach

Room-entry focused rounds where attackers must break fortified positions and defenders must hold disciplined angles.

Control Points

Capture and hold key zones. Rotations, timing, and map control matter more than solo rushing.

Elimination

No second chances. Eliminate the enemy squad with clean communication, trades, and smart positioning.

CORE SYSTEMS

Built around serious tactical play.

TAG combines classic third-person tactical shooter systems with modern communication, progression, and community features.

01

Clan Support

Create or join a clan, build your roster, represent your unit, and compete together.

02

Up to 16 Players

Deploy in focused 4v4 engagements or larger 8v8 tactical battles.

03

Centered Third-Person Cam

A clean tactical camera built for awareness, movement, and combat visibility.

04

Character Customization

Customize your operator and create a distinct battlefield identity.

05

Player Progression

Build your profile with levels, stats, achievements, and career history.

06

Community Systems

Connect with squads, clans, player profiles, and the community.

07

Tactical Game Modes

Tagged, Demolition, Extraction, Suppression, Breach, Control Points, and Elimination.

08

Detailed Positional Audio

Read movement, gunfire, and nearby threats through directional sound.

09

Grenade Arc

Plan precise throws, clear positions, and coordinate tactical utility.

10

Voice Chat

Coordinate pushes, rotations, callouts, and defensive setups with your team.

11

Proximity Chat

Talk based on distance for tense close-range communication and mind games.

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TACTICAL IDENTITY

No Mercy. No Surrender. Only Victory.

Our game is meant to feel grounded, serious, and competitive. The goal is not random chaos. The goal is coordinated pressure, clean callouts, and rounds where the better team wins.

  • 4v4, 8v8, 16v16 match formats
  • Objective-first team modes
  • PC / Steam beta focus
  • Military-style atmosphere and UI

PC / STEAM BETA

Beta Testing!

Request access to the beta, submit your Steam information, and tell us why you want to join the test group.

Open Beta Signup
COMMUNITY INTEL

FEATURE PRIORITY POLL

Vote for the feature you want the development team to prioritize next.